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My Projects

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Openblock (Tetris) PSVita port
Back in my teenage years I enjoyed like crazy with my PSP, so I was all excited to get myself the all new shiny Vita as soon as I could afford it, [...]
Capture_8
3D Noise Generation and Rendering on the GPU with Marching Cubes
    This is a team project (along with Alejandro Saura) for the first assignment for the Math s and VFX module at Msc in Computer Games and [...]
lsystems
L-Systems in Octet framework
  This project goes through the implementation of a rule engine for l-systems as well as a rendering system using the turtle algorithm. All the work [...]
Captura
Oculus Rift: experimantal controls with Kinect and Motion Sensors
Developed during Spring 2015 as a final project for my engineering degree, it consists on a set of three Virtual Reality games for children to exercise [...]
Capture
Indie Speed Run 15 – Swing Me To The Moon
This game was our entry for the 2015 Indie Speed Run. Our theme for the jam was “Swingset” and “Exercise” so we combined the idea [...]
Capture_6
TMX Map loader with normal mapping
  This is the first project I made for the “Introduction to Programming” module at Goldsmiths Msc in Computer Games and Entertainment. It [...]
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MrGhaust Android Game
Mainly done as an experiment to publish a finished game on the Play Store, MrGhaust is a little 2D musical shooter made in 72h featuring “Chameleon” single [...]