Developed during Spring 2015 as a final project for my engineering degree, it consists on a set of three Virtual Reality games for children to exercise their psycho-motor skills as well as to promot reading:
The first one allows the player to fly as a Pegasus, the second lets him or her take the reins of this Pegasus to go for a ride and in the third one the player becomes an elf who has to face a sword training session.
These games are based on a fantasy novel (El Secreto de Marcos) which served a double purpose: making the experience more appealing and, more importantly, promoting reading habits in children.
The finally developed system was successfully tested in a primary school with a group of children of 8 to 9 years of age. After embodying dierent characters from the story, they showed an increase of interest for them, their adventures and thus for reading the book.
A technical overview of the whole system can be seen in the picture below:
If you want to read more about this project, I wrote an extensive report (over 110 pages) which you can download here: Project_Report.pdf
My roles in this project:
- Solo programmer:
- C# for Unity 3D: integration of the Kinect, Oculus Rift SDKs, sockets communication and gameplay programming.
- Java for Android: development of a custom App to read and send orientation sensor data to the PC using Bluetooth.
- C# for .NET: development of a proxy app to receive Bluetooth data from the phone and forward it to the Unity engine via a loopback UDP socket.
- Game designer supervised by the project tutor.
- Testing with the players:
- In the lab with university students for preliminar phase.
- Final experience in the primary school with over 20 children.
- Writting the detailed final report in LaTeX.